Resident Evil 7’s demo finally reached the PC and I was stoked to give it a try. I missed out on the first Resident Evil games when I was young and have always wanted to go. I haven’t made the time yet, but this sequel is geared as a return to the original direction of the series. I jumped into Resident Evil games with RE4, as I’m sure many people did. I had an incredible time playing Resident Evil 4, enough to get me interested in the entire rest of the series. Unfortunately, the brilliance and success of RE4 took the series away from its survival horror roots as the developers focused more and more on the cinematic actions scenes in Resident Evil 5 and 6. Resident Evil 7 is positioned as a reboot of sorts to bring the survival horror element back to Biohazard.
I played through the demo for the first time in a brightly lit room, midday with my dog sitting next to me. Despite the relaxed setting around me, I still had a tense and exhilarating experience playing through the short demo. I never had the pleasure of playing P.T., but it seems that both of these demos share similar inspiration. The demo starts with a short video being played that seems to be from the original “Kitchen” VR demo that eventually turned out to be the release trailer of RE7. Your character then wakes up in a dark room with a flashlight and a single directive appears on the screen, “Get out of the house.”
Incredible Atmosphere and Graphics
The literal first impression of the game is that it’s absolutely gorgeous. I’m not much into maximizing graphics, but my modest Alienware Alpha PC ran the game smoothly and the visuals were incredible to behold. Every surface is insanely detailed in the creepiest way possible. The biggest departure from the series’ history comes in here, the entire game is in first person. This makes the game feel even more immersive, and will make the announced VR version a one of a kind experience, at least in this stage of VR games.
Without going into exactly how I went through the demo, here’s a quick overview. There’s a bunch of things to interact with throughout the environment, and items to find that solve problems around the Baker house. I loved the video tape you find and watch/play through as found footage that both answers questions and brings more to mind. My first playthrough, I went on the most obvious path possible, which resulted in the “bad ending.” Later I got my wife to watch the game, she hates watching me play things, and went on the same directed path. She said she wasn’t that into it, but then I started a new playthrough and did everything completely differently. Using previous knowledge, I found new items that weren’t present on my last game and explored more of the house. I found more items and puzzles to solve. Long story short, she wound up coaching me and suggesting what I should try next, like what item probably solves which puzzle. I got much further into the experience, trying to get anything but the bad ending, and wound up getting killed. I answered some of my questions though, like “what the fuck was that noise”, and brought up new ones. I’ll use that knowledge in my next time in the Baker house.
All in all, I had a great time with the demo, and I got my wife to actually watch me play something, which is always nice. I’m definitely excited for this game. Since I missed the originals, this is my chance to get into the series for the same reasons that the oldest fans of Resident Evil did.
We’ll see how the rest of the game looks, but this is a great start to reinvigorate the series and capitalize on the gap that P.T. opened and abandoned in the market.