The Dark Souls of Super Mario Odyssey

dark souls super mario odyssey
Image courtesy of Reddit

Lessons from Mario Odyssey and Dark Souls

I played a lot of Super Mario Odyssey after its release. I didn’t plan on getting any other games to compete with it until I had done just about everything. I stuck with it for 503 moons.

I had a lot of fun and got a ton of it done, but the darker side of the moon got the best of me. I feel like I beat my head against it every night for nearly a week to no avail. Despite the time I’d put in, I was no match for the last stage of Mario’s Odyssey.

That was months ago now, and other games have come and gone. My wife recently decided to start playing Odyssey and is having a great time getting back into games. She rarely plays them, but Mario Odyssey set its hooks in her. She’s nearly 300 moons in and not letting up. With her playing so much right in front of me, I had to get back into it for another try at the darker side of the moon.

I beat it my third attempt.

I hadn’t even seen the entire level the last time I was playing through. I know I’ve only gotten worse since it’s been months, but the puzzles and elements just made more sense. I remembered trying to do parts in ways that didn’t make sense this time through. After giving up on it months ago, it felt weird to finish the stage with relative ease.

It, like so many other moments in gaming, reminded me of Dark Souls. The first time I beat the original Dark Souls game, I had stayed up until around 4am the night before fighting against the final boss, Gwyn, the Lord of Cinder. I finally relented and headed to bed. I got back to it at around 7:30am and finished him off in a handful more attempts. He is regarded as a rather simple boss over the course of the game, being that he’s basically a burnt out and fading god. I was just too frustrated and tired to read his choreographed attacks and patterns.

I’m not sure what happened with the darker side of the moon, as I was trying it day after day, but I’m sure stubbornness had a role in it. In a segment near the end with those colorful little fuzzball burrbos and pulse beams that shoot out circles of fire, I remember trying to use the pulse beams to clear the burrbos. Going back, it’s really tricky to avoid both, so just taking out the burrbos with my hat made much more sense. I don’t think I even considered that before. Also, I definitely had to look up what those enemies proper names are.

It was interesting to see how much simpler the level looked with a fresh new perspective. There’s a life lesson in here of course, but I think it’s more about playing Dark Souls.